Service offline

Rustaveo is offline. Thanks for every raid.

Rustaveo was a browser-based Rust+ companion. When your base got hit, the whole clan got pinged five ways, and every enemy was profiled before you crossed paths. It ran from June to November 14, 2026, and this page is here so the project isn't forgotten.

June 2026 Nov 14, 2026 Built solo
rustaveo.com/app
Offline
The Rustaveo live map on a full EU 2X server: a gridded Rust map covered in green and red base markers, with the sidebar listing Chat, Tracking, Dashboard, Map, Team, Economy, Devices, Automations and Alerts.
OfflineNov 14, 2026
01~5months live
02400+commits
03<3sraid alert delay
041developer
Why it ended

Ending it properly

I'd rather shut it down cleanly than let it slowly break under the people who rely on it.

Facepunch

The crackdown on external tools

Rustaveo ran on the Rust+ companion protocol, which isn't officially open to third parties. Each crackdown on external bots and tools made the service less reliable, and it was only going to get worse.

Solo

One person behind everything

Design, code, servers, support and billing were all one person. Keeping up with game updates on top of that wasn't sustainable.

Real life

Time for other projects

I wanted my time back for real-life projects, and to keep growing as a developer on new things.

Standard issue

What it did

Raid alerts and enemy intel for your whole Rust clan, in English, French and Russian.

Field log

Timeline

  1. First commit: a grid on top of a Rust map.

  2. Beta: alerts, team tracking, Discord bot, Pro plan.

  3. v0.2.0, the Onboarding Update.

  4. Shutdown announced. Sales and coupons closed.

  5. Service offline. Data deleted, unused days refunded.

If you were a user

Your data

RUSTAVEO

Thank you, all of you

To everyone who used it, reported bugs and stuck around: building this with you was a lot of fun. I'm carrying on as a developer, so come say hi on my Discord.

Join my Discord Have fun on Rust, and don't get offlined.